Khe Sanh ’68 and Stella’s Game

And we woke up on 31 January to learn a new place name: Khe Sanh. That afternoon we learned that Jeff’s there. No longer was Vietnam some abstract.

White bread America was as affected by that conflict as the rest of the country.

The controversial McNamara Line of outposts and electronic monitoring systems along the 17th parallel was built starting in 1967, and was anchored by combat bases like the Khe Sanh Combat Base (KSCB), which was a series of revetments and artillery batteries that was a most impressive sandbag fortification with an air strip and helicopter landing pads enough to maintain a Marine battalion. In January 1968, there were some 6,000 Marines based out of the Combat Base, and an unclear number of South Vietnamese and Royal Lao troops. The struggle for Khe Sanh and the I Corps area started nine days before Tet ’68, but William Westmoreland insisted that Tet was a diversion from Khe Sanh.

Was the tail wagging this dog?

The day after the Tet offensive exploded on the news, the war became very personal for some of us, even at the tender age of 12. With older sisters who had boyfriends of a certain age…yes, two of them were in-country. One mailed a letter to my oldest sister just after Christmas, saying how this Khe Sanh place was just a maze of sandbags.

Every TV newscast about Vietnam became a contest to see who could spot Jeff

While the war raged and every evening people watched at the Marines fought for the hills and villages around the base, there were times when we thought “oh, there he is!” But we never knew for sure. No one heard from Jeff…not even his family…until after the siege was lifted on 6 April by the 1st Cavalry Division. His parents received a note–brief and hurried–saying he was OK and headed for Japan. The next my sister heard was a year later, after he got back Stateside. Yeah, that kind of thing happened, too.

Letters and Friends and Stella’s Game

Cover of Stella's Game:
Cover of Stella’s Game: A Story of Friendships, Available Now from fine booksellers everywhere

Stella’s Game: A Story of Friendships is a story of four kids growing up in these turbulent times, when things like video calls, instant messaging with a device in your pocket were the stuff of science fiction. To communicate they wrote letters, and some letters arrived with odd timing, like Jeff’s to my sister. But the kids worry because their families worry, and that worry spills over to their friends sometimes, and friends offer what comfort they can.

Stella’s Game: A Story of Friendships takes place in the Detroit area from 1963 to 1974, following four children trying to fit in, to learn, to love, to laugh and for one–to stay alive. Look for it on Amazon and everywhere else. Learn what it was really like growing up without too much concern about money, but a lot about your future, and about your friend’s futures. Money doesn’t, after all, buy security for everyone.

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