Guadalcanal, Why the Samurai Lost Japan, and The Safe Tree

Yes, I’m trying to sell that one, too.

The Solomon Islands, Bismarck Archipelago, and New Guinea. Guadalcanal is in the lower right just about 10 degrees S latitude and bisected by 160 degrees E longitude.

The American operation in the Solomons Islands called WATCHTOWER began 7 August 1942, with the Marine landings on the northern coast of the island of Guadalcanal. For all the much-vaunted preparation that would later characterize American amphibious operations, the Americans barely knew how big the island was. All they really knew was that it was large enough to support an airstrip…and that the Japanese were building one there.

The threat from Tulagi
WIkimedia Commons

What had concerned the Americans before the Japanese started on that airstrip, however was the seaplane base at Tulagi, just across Skylark Channel. While it’s hard for us to understand now what a seaplane base meant then, this big bruiser to the left was known as an Emily–a Kawanishi H8K flying boat, with a combat range of about 3,000 miles carrying 4,000 pounds of bombs. Emilys had bombed Pearl Harbor on 4 March 1942, albeit ineffectively, and could hit Australia from Tulagi…and did NOT need an airstrip.

So the Americans sort-of planned this battle for this island…an island hardly anyone had ever heard of. The scant accounts there were of terrain and climate were studied assiduously. Jack London was one of the few Americans who had ever visited the Solomons before the war, writing a non-fiction account, Voyage of the Snark, and a short story, The Red One. But a few thousand words of prose, some descriptions from missionaries, magazine travel articles and information from a planter-refugee from the island didn’t provide tidal tables, or ground firmness above the beach, or were there was access to fresh water sources, or any of the other myriad other little bits and pieces the planners needed.

Thus…it was dubbed Operation Shoestring by the troops.

Why the Samurai Lost Japan: A Study in Miscalculation and Folly doesn’t talk a great deal about the American planning, but it does cover the Japanese plans for the island, their reasoning for being there in the first place, and their clumsy reaction to the American landings. For one thing, there were fewer than a thousand Japanese combat troops in the Solomons east of Bougainville, which was why the Marines met little initial resistance. Initially, the IJN believed that the American landings were only a Marine regiment–less than 2,000 men–instead of the division-plus-attachments–somewhere around 15,000–who were really there. Their first counterattack with a little more than 900 troops led by Ichiki Kiyonao was wiped out in what the Marines called the Battle of the Tenaru River on the night of 21 August.

After that, the Japanese became alarmed, but not distressed…not yet.

The Japanese buildup on Guadalcanal was gradual for several reasons, among them being distance: the nearest base was a day and a half sailing away, and the Americans were quick to build up their air strength on Guadalcanal Moving ships during the day became more perilous by the week.

And September didn’t get better. And the Japanese grip on the island slipped more every week, regardless of how the naval battles went because the Americans could replace all their losses and keep getting stronger, and the Japanese could not.

The Safe Tree: Friendship Triumphs–15 November

The Safe Tree

For those of you following the Stella’s Game Trilogy, the last installment is on track for publication on 15 November of this year.

Follow the friends as they solve the mystery that has plagued, threatened and endangered them since the ’60s. Whoever–whatever–threatens their lives and their families now, in 1986, will be discovered and, with any luck, ended.

For those of you who are now scratching your heads and saying “what’s a Stella’s Game Trilogy,” you have a chance to catch up with Stella’s Game: A Story of Friendships, and Tideline: Friendship Abides from your favorite booksellers.

Here’s what readers have said about Stella’s Game:

A rolliking roll through the ’60s…I could almost smell the tear gas…perfectly captures an era…

Various Stella’s Game readers

And Tideline’s getting some positive comments:

…felt like being in the Army after ‘Nam…a salute to service women between Vietnam and Desert Storm…smell the sawdust of Ranger school…the friends we made in uniform are with us forever…

Various Tideline readers

The Moon Landing and Stella’s Game

Who can’t remember where they were when the Eagle landed on Tranquility Base?

For some of us, it was forever ago; for others, yesterday. I was on vacation with my mom and my oldest sister; we were in New Bedford, Massachusetts, having already visited Gettysburg, Philadelphia, Trenton, and Valley Forge; I was fourteen, barely, and in the lobby of the Governor Bradford Hotel…and that huge-for-the-time 27-inch color TV in the wall had Jules Bergman narrating…closer…closer now….closer…

Houston, Tranquility Base here: the Eagle has landed.

Neil Armstrong, 20 July 1969

And who cared what Houston said after that, or where we’d been before? A guy next to me, though, declared “triumph of the capitalist system.” I puzzled over that for a long time before I came to understand that the US manned space program was more than propaganda: it was a way to bankrupt the Soviet Union by spending money on their own program that they couldn’t afford…and the West could.

Really? Why?

And a year later, 30% of Americans believed that the Moon landing was faked…

Twenty percent of Earth’s population had watched the landing live…and still many people insisted that it was produced in a movie studio…and many people still do. Though thoroughly debunked, the conspiracists also fail to explain just why they would do that, let alone how literally millions of people who worked on the project were persuaded to remain silent about the duplicity

President Kennedy’s goal he’d set eight years earlier had been reached. But a year later, fewer Americans cared about it. They moved on, except during the Apollo XIII mission. Perhaps it was supposed to be that way…

July ’69 and Stella’s Game

Cover of Stella's Game:
Cover of Stella’s Game: A Story of Friendships, Available Now from fine booksellers everywhere

The friends all know where they were when Apollo XI landed on the Moon, and readers who were around then might remember that Sunday, too. JJ and Mike met during that broadcast, wondering at the traffic noise outside: something exciting happened in Chappaquiddick, something to do with a Kennedy, so the reporters were torn as to which story they should cover.

One of the unique qualities to Stella’s Game: A Story of Friendships, is the feel that it has given some readers who remember that time not just in their lives but in history. One reader wrote me:

as I read … I remembered watching the Moon landing in my Grandmother’s kitchen, on her Motorola portable…I was nineteen…thanks for triggering that memory.

C. Lollard

Maybe Stella’s Game: A Story of Friendships will trigger some pleasant memories for you, too. Now available in paperback and e-book from fine booksellers everywhere.

June And Stella’s Game

There’s a sense of renewal to June…supposed to be, anyway.

This June, hopefully more so. Most of us are in lock-down masquerading as “self-quarantine” or “sheltering in place,” having become so risk-averse that we’re afraid of stuff that the people in Stella’s Game would hardly have noticed except as another flu.

And, I submit, a decade ago we wouldn’t have noticed, either.

June is a time for graduations, for weddings, for the commencement of summer fun in the sun. On 19 June 1865, Juneteenth Day was first celebrated in Galveston, Texas, when news of the emancipation reached the city with the Union troops. In June 1942, of course, was the battle of Midway, an American victory that stopped the Japanese advance in the eastern Pacific. Same month, same year, the Allies lost Tobruk, the vital logistical base in North Africa.

Reinhard Heydrich, Protector of Bohemia and Moravia
Wiki Commons

And on 4 June, 1942, Reinhard Heydrich was died of wounds he had suffered in a Prague suburb by a team of commandos trained and equipped by the British Special Operations Executive (SOE). Heydrich was the head of the RSHA, the Reichssicherheitshauptamt , or Reich Main Security Office. This innocuous title belied its purpose, which was to oversee the annihilation of European Jewry. Heydrich was also the Protector of Bohemia and Moravia–what was left of Czechoslovakia at the time. As “Protector” he proclaimed martial law, executed hundreds, and began to “Germanize” the population by eliminating those not “German” enough to live.

Well, the “murder” of one of Hitler’s favorites was not to go unavenged, so the little towns of Lidice and Ležáky were selected to be erased. Beginning on 10 June, all males over 16 were executed; all but four women at Lidice were sent to Ravensbruck; the last four were suffered forced abortions and then sent to the camp. Eighty-one children were killed in gas vans at Chelmno. Lidice was burned and leveled. Over 1,300 people were killed in retribution.

Every once in a while, somebody repeats the old saw about this town or that country all wore the Star of David because the Jews were compelled to. To this I say “Lidice.” Given what the Germans did for the defiance there, it seems unlikely that open resistance by a whole town would be tolerated.

Stella’s Game and Tideline are now available

Cover of Stella's Game:
Cover of Stella’s Game: A Story of Friendships, Available Now from fine booksellers everywhere

In Stella’s Game: A Story of Friendships, the friends go through a number of changes in June: Friends are separated in 1967, siblings get married in 1970; they graduate in ’73; one gets married; two join the Army.

But where Stella’s Game ends, Tideline: Friendship Abides begins. Tideline follows the friends from 1974 to 1986, in a world where there is no Internet (it was still DARPANET), where “basic cable” was really basic, and where month-long lock-downs and “social distancing” are simply unimaginable. The Soviets were still glowering on the other side of the Iron Curtain (remember that?), and long-distance telephone calls were still not just expensive novelties but the only means of long distance communications…other than letters…and they write A LOT.

Cover of Tideline: Friendship Abides, Part Two of the Stella’s Game Trilogy

And in Tideline, friends find each other after long years apart; they laugh, they cry…and they try to solve an old mystery that controls their lives. There were few personal computers; Pong was considered a video game; risque TV was showing navels.

And Tideline leads to The Safe Tree: Friendship Triumphs . The concluding volume of the Stella’s Game Trilogy follows the friends to the end of the mysterious road that not just brought them together, but threatens their lives. Look for it in November

1917: An Appreciation, and Tideline

Something a little different this time: a movie evaluation. SPOILER ALERT! You may learn the ending if you haven’t seen it.

Allow a Great War dilettante a little leeway, here. Sam Mendes’ film 1917 is 119 minutes long; surely, you can take about a tenth of that to read, not a review, but an appreciation, of a technical marvel on a par with Alfred Hitchcock’s Rope (1948).

While the plot is pedestrian (sending two NCO’s across No-Man’s-Land to stop a doomed attack, saving a corporal’s brother), and the acting at best average. However, the viewer has to appreciate the flawless digital editing that makes the action seem to flow seamlessly as the cameras rotate around the characters as they move through the trenches, resulting in the impression that the film was shot in two VERY long, continuous takes. I cannot see how 1917 could have had any competition for Best Cinematography and Visual Effects at the Academy Awards. Hitchcock, who was at bottom a technician, insisted on shooting his version of the 1929 play Rope as all one scene, stopping the action only to change film every seventeen minutes by running the camera behind one actor’s back or another.

Allowing some leeway for a non-button-counter, the sets and costumes in 1917 gave the distinct impression that this was taking place there, in Flanders, sometime in 1917. The lead actors, however, don’t do it for you–it’s the rest of them. The weary lieutenant just before Schofield and Blake jump off into the wire looks like half a hundred such people I dealt with in my quarter-century in the US Army: OK, you’ve got stupid orders, but at least I don’t have to carry them out, so you go do it, you poor SOB. And the attitudes of the men in the “casual truck” were perfect: Brother, better you than me. The senior officers offer the two enlisted men the usual mix of “you have to do it” and “best you can” and “if not you, who”- style instructions that are the old sergeant’s curse.

But, too–spoiler alert–there are moments in an otherwise mundane plot when, because of the effects and the editing, I somehow expected to see Charleton Heston screeching “its a madhouse! A madhouse,” in Planet of the Apes (1968, Franklin J. Schaffner). Running through a burning village dodging German soldiers, one could almost feel the heat, the unbelievable panic, the terror. And suddenly materializing at his destination, the survivor of the little mission struggles to be heard amid the chest-beating and the inevitable “I follow orders” mentality, the resignation that he feels before he finally does get the General’s attention.

I know enough about WWI to know that such a mission would not be given to a couple of NCO’s. If there had to be such a thing, it would have been given to a lieutenant at a minimum and an infantry section, who would have brought more than one Lewis Gun with them. Also, I know that the wire men worked day and night to stretch the phone lines between all major headquarters: it is unlikely that a battalion would be out of touch for more than 12 hours even nine hundred feet, let alone nine miles, ahead of the MLR. At the same time, such a message could also have been carried by aircraft–quickly and more reliably than two soldiers risking their all. But, like the highly-unlikely mission in Saving Private Ryan (1998, Steven Spielberg), that truth wouldn’t make for much of a story, would it?

The technically questionable blunders I saw–an abandoned German artillery park with broken guns and shells strewn all over is one–have plausible explanations. That one is easy: not enough horses to pull the broken weapons and salvageable junk back. This is after the Turnip Winter, after all, and the German Army was starving. Sick animals weren’t treated in some places (I understand); weak ones were eaten, so there were real shortages of draft animals. Using trucks for a sneaky withdrawal–like that one was supposed to be–would give the game away. Also, the presence of non-white soldiers in the Devons: as casualties were taken, fragile British units might have been brigaded together in the field for a day or so, though unlikely. More likely that they were added to the otherwise all-white cast to alleviate the inevitable protests in the US if they were not there. The Movie Police, after all, work on feelings, not facts. Their made-up outrage over the all-white cast in Saving Private Ryan (1998; Steven Spielberg) was bad enough; allow the producers some rhythm here, OK?

But the criticisms about British generals not thinking much about the loss of 1,600 men in a single attack is, charitably, unfair by that time. The British Army no longer had the manpower to waste by that spring. While the whole story is made up, it would be incredible to imagine that any British general by the war’s third year would cavalierly just throw away a village’s worth of Englishmen…certainly if they had no artillery support.

Ultimately, though, we as film viewers have to remember that these products are intended to entertain and to make money. Movies are not time machines, and some are better than others at conveying a sense of being there. 1917 is an excellent film that deserves its accolades and its revenues, and at least some of its criticisms. But, as some have done, to dismiss it out of hand because of its plot and technical flaws is to deny what is otherwise a very entertaining nearly two hours… more enjoyable for some of us than the rest of the hokum at the theaters, anyway. If you haven’t seen it yet…sorry for the spoilers. If you have, think about it as a product of the entertainment industry, not an educational tool. It became available on DVD 31 March.

Tideline: Friendship Abides

Cover of Tideline: Friendship Abides, Part Two of the Stella’s Game Trilogy

Where Stella’s Game ends, Tideline: Friendship Abides begins….and is available now in paperback and E-book at your favorite booksellers

Life has its limitations, natural and artificial.  Natural limits are nature’s doing; the others are ours.

Natural limits are imposed by nature–like the ocean tides. The rest are imposed—often reluctantly, sometimes of necessity—by how we live our lives. We set limits on what we hope to achieve, the challenges we’re willing to face, or what we’re willing to tolerate, or to settle for.

Those decisions come easier when we don’t have to make them alone; when we have the love and patience of true friends.

But those limits are to be tested. The friends have goals to achieve; milestones to reach. They were eighteen when they joined the Army and Navy in 1973. But what do they do, these new Cold Warriors, without a war to fight? They work while they live: they write letters while they learn, love, laugh and cry…and wait for that next war. America’s war in Vietnam is ended, but the after-effects are still felt. Watergate is in the news; so is Cambodia. The world is still a dangerous place, and even “cold wars” have casualties.

A tideline  on a beach marks the sea’s normal limits, where the sea in a normal tide will stop. The tideline for these friends….well, we did say a normal tide… 

Tideline: Friendship Abides—Part Two of the Stella’s Game Trilogy–follows our cast of characters out of the ‘70’s and into the ’80’s. Expect to see Part Three, The Safe Tree: Friendship Triumphs by the end of the year.

Operation Homecoming, Stella's Game, and Tideline

The war was over; the last American combat casualties were months before; the POWs were coming home.

It was 1973, and the last negotiations had scheduled the return of some 500-plus American prisoners of war from North Vietnamese, Viet Cong, Laotian, and Chinese captivity. As the men were flown to the Philippines to be debriefed and treated, the medics were surprised at how resilient they were, how mentally healthy despite debilitating injuries and malnutrition.

Burst of Joy

LTC Robert L. Stirm, left, greeted his family at Travis AFB 17 March 1973, after six years of captivity. This photo Burst of Joy by Slava “Sal” Veder, won a Pulitzer Prize, and did more to encapsulate the end of America’s “Vietnam experience” than any other image. The cameras were more than happy to record every heartfelt greeting, every fragile survivor, every dash across the hardstand into the eager arms of fathers barely known; of husbands weak and tired; of sons and brothers who had experienced isolation that few could appreciate…

And not a protester in sight…

And frankly, THAT was weird as I recall. Though most of the protests had sputtered out after 1970 and the Kent State shootings, we seriously expected to see protesters outside the air bases and hospitals…but nothing. Maybe because we were tired, all of us in America were; tired of the division, of the shouting, the screaming, the whiffs of smoke and tear gas for no end other than to protest a draft that sent less than 30% of its inductees to a conflict that would see no victory because it wasn’t supposed to…

And there were those bracelets again…

The POW bracelets that many people wore, starting in 1970, nickel plated or copper, they were engraved with the name of a POW or a missing American; some five million of them were sold by Voices in Vital America (VIVA). They vanished from most wrists for unknown reasons in about ’72, but during Operation Homecoming, out they came again. Those who had bracelets engraved with men who came back celebrated; some sent their bracelets to “their” PWs. Those with bracelets engraved with names that didn’t come back got blue star stickers…and by July those bracelets were back in the drawers.

But there were still more than five hundred men missing…

“Missing” in war means a lot of different things, and in the mid-20th century it could mean burned up in their aircraft; suspended bleeding in a parachute harness until death overtook them and they were consumed by the jungle; blown to smithereens and unidentifiable by any means at the time, or even just took off, making a life elsewhere.

But some were still held captive…

In his book, Henry Kissinger stated that he knew there were still Americans captive in Southeast Asia, but the North Vietnamese could wait; Kissinger, Nixon and the whole Western world needed an end to the carnage. So, he signed the best treaty he could get for himself, Nixon, and the whole Western world…and for Vietnam, for that matter. But as a result of that treaty, the Saigon government almost certainly saw the writing on the proverbial wall. Most sources say that the Saigon regime gave itself no more than three years to live after January 1973. They were right.

Cover of Stella's Game:
Cover of Stella’s Game: A Story of Friendships, Available Now from fine booksellers everywhere

In Stella’s Game: A Story of Friendships, watching the POW’s come back is a family matter, hearing the commentators mention that this guy’s mother died while he was in a cage; that one’s family was so excited about his return that they took out a two-page ad in the local paper; that one’s wife didn’t want to wait and divorced him. These were teenagers–high school seniors–glad that the draft was ending but unsure about their own futures. Both the girls and the boys would watch the joyous reunions, be happy for the bracelet-owners whose men came home, and try to feel for those who did not. But it was hard: they had nothing to compare that agony to.

Tideline..Ever Rising

Footprints in the sand along the Tideline

Guess where this beach is for an autographed copy of Tideline: Friendship Abides. The kids grow up, as happens when you keep feeding ’em. But they have lives of their own, and they write letters to friends and loved ones wherever they are.

They write lots of letters…

They write because between 1974 and 1986, the Internet was still called DARPANET, there was no World Wide Web (hypertext wouldn’t come along until a decade later), no cell phones in general use, no blogs (I know; ancient history), so no e-mails. “Social media” was, well, sitting around and shooting the bull. But they still had fun, fell in love, fell out of love, went to war, and worked for success in their chosen professions: three of them in the Army; one in the Navy. And they wrote letters.

Tideline: Friendship Abides is the second part of the Stella’s Game Trilogy, and should be available at you favorite booksellers by mid-April.

My Lai, Stella’s Game, and Tideline

By 1968, the conflict in Vietnam had lost any popular support that it had had in the US…and in Vietnam.

Unidentified women and children just before they were killed
Ronald L. Haeberle photo, Wiki Commons

On 16 March, 1968, soldiers of Charlie Company, 1st Battalion, 20th Infantry, and Bravo Company, 4th Battalion, 3rd Infantry, both of the 23rd Division (also called the Americal Division), killed somewhere between 347 and 504 people in two hamlets called My Lai and My Khe in the Son Tinh district of South Vietnam. An unknown number of women were raped, some as young as 12; children were mutilated. It was the best known of several such atrocities in the entire conflict. It took place during Operation Muscatine, which started in December 1967 and went on until June, 1968, aimed at securing Chu Lai.

Gee…don’t that sound simple?

The first time the American public knew anything about these massacres was September 1969, in a vague press release from Fort Benning about charges of murder being filed against Lieutenant William Calley. In trickles, then in floods, photos, names, dates were revealed as more people came forward with more testimony, more photos. Several reporters and photographers had been there, had seen the aftermath; one even claimed to have stopped some of the killing. There was a Pentagon Vietnam War Crimes Working Group that investigated these and several other massacres, but “war crimes” were never brought against anyone.

Over a year later…

William Calley stood trial for murder on 17 November 1970. It was hard to get eyewitnesses to testify against Calley, but one did, and Calley’s defense team couldn’t shake the testimony. On 29 March 1971, Calley was found guilty of 22 specifications of murder and sentenced to life in prison.

No one else was ever convicted of anything related to these crimes…

Despite the protest marches and the riots and flag-burning in the streets of America, the general reaction over Calley’s conviction was one of mild outrage. Within the US Army, Calley was regarded as a victim of the war’s culture of body count: the higher the better. He and his men–over a hundred would have taken part–were also victims of the nature of the conflict. While most of the victims were women and children, many of these guy’s friends had been victims of women and children bearing satchel charges and grenades, using both their youth and their sex to get close to American targets before setting off their weapons. While the protesters could use the conviction to bolster their arguments of an “unjust” war, the paltry number that Calley was actually convicted of deflated their argument somewhat.

The most common name Calley was given was “scapegoat…”

Calley spent less than two weeks in prison; President Nixon ordered him placed under house arrest at Fort Benning on 1 April 1971. After numerous appeals, Calley was released in September, 1974. The biggest reason for the successful appeals was pre-trial publicity, lack of corroborating witnesses, and the refusal of both the Department of Defense and the US Congress to make available evidence that Calley’s defense team requested. That and the general outrage over the acquittal of Captain Ernest Medina–Calley’s boss–who had planned and ordered the sweep operation that, in part, resulted in the massacres. Despite the unpopularity of the war, there was a great stink of cover-up. I distinctly recall that the popular media at the time of his conviction was nearly schizophrenic.

But by then, US troops had been out of Vietnam for two years, and no one was interested anymore.

Stella’s Game...watch her deal

In Stella’s Game: A Story of Friendships, the characters react to the conviction of William Calley–and the crimes he was accused of committing–in significantly different ways. While one is outraged, others are resigned; most question why not others. Scapegoat, martyr, example are names Calley is given…but not baby-killer or murderer.

But this was the 70’s, and the characters are fifteen and sixteen, looking forward to a future with a war that does not appear to have an end, and a draft that may not, either. Though Nixon campaigned on an “end the draft” platform in ’68, it was renewed for two years in September ’71–while the Calley appeals were ongoing–though everyone knew it would not be renewed again.

They know all this, but the boy’s future was still a question mark, and the girls were concerned for them.

Tideline is Rising

Where Stella’s Game leaves off, Tideline: Friendship Abides picks up. Join JJ and Mike, Ann and Leigh after they leave school on their life adventures, from 1974 to 1986. Tideline is scheduled for publication by April, 2020.

Join in the adventure!

Khe Sanh ’68 and Stella’s Game

And we woke up on 31 January to learn a new place name: Khe Sanh. That afternoon we learned that Jeff’s there. No longer was Vietnam some abstract.

White bread America was as affected by that conflict as the rest of the country.

The controversial McNamara Line of outposts and electronic monitoring systems along the 17th parallel was built starting in 1967, and was anchored by combat bases like the Khe Sanh Combat Base (KSCB), which was a series of revetments and artillery batteries that was a most impressive sandbag fortification with an air strip and helicopter landing pads enough to maintain a Marine battalion. In January 1968, there were some 6,000 Marines based out of the Combat Base, and an unclear number of South Vietnamese and Royal Lao troops. The struggle for Khe Sanh and the I Corps area started nine days before Tet ’68, but William Westmoreland insisted that Tet was a diversion from Khe Sanh.

Was the tail wagging this dog?

The day after the Tet offensive exploded on the news, the war became very personal for some of us, even at the tender age of 12. With older sisters who had boyfriends of a certain age…yes, two of them were in-country. One mailed a letter to my oldest sister just after Christmas, saying how this Khe Sanh place was just a maze of sandbags.

Every TV newscast about Vietnam became a contest to see who could spot Jeff

While the war raged and every evening people watched at the Marines fought for the hills and villages around the base, there were times when we thought “oh, there he is!” But we never knew for sure. No one heard from Jeff…not even his family…until after the siege was lifted on 6 April by the 1st Cavalry Division. His parents received a note–brief and hurried–saying he was OK and headed for Japan. The next my sister heard was a year later, after he got back Stateside. Yeah, that kind of thing happened, too.

Letters and Friends and Stella’s Game

Cover of Stella's Game:
Cover of Stella’s Game: A Story of Friendships, Available Now from fine booksellers everywhere

Stella’s Game: A Story of Friendships is a story of four kids growing up in these turbulent times, when things like video calls, instant messaging with a device in your pocket were the stuff of science fiction. To communicate they wrote letters, and some letters arrived with odd timing, like Jeff’s to my sister. But the kids worry because their families worry, and that worry spills over to their friends sometimes, and friends offer what comfort they can.

Stella’s Game: A Story of Friendships takes place in the Detroit area from 1963 to 1974, following four children trying to fit in, to learn, to love, to laugh and for one–to stay alive. Look for it on Amazon and everywhere else. Learn what it was really like growing up without too much concern about money, but a lot about your future, and about your friend’s futures. Money doesn’t, after all, buy security for everyone.

Tet ’68 and Stella’s Game

On Tuesday, 30 January 1968, many of us awoke to a world different from the one we had slept in.

Marines outside Hue, February 1968
Getty images

There was supposed to be lines, rear areas, clean divisions between combatant and non-combatant…everybody knew that’s what war was supposed to be like. Combat was like, well, Combat and The Gallant Men. Besides, General Westmorland and Vice President Humphrey both said that the US was winning the war in Vietnam. Then…

Nứt trời; Làm rung chuyển trái đất!

Vietnamese for Crack the Sky; Shake the Earth!

But the Tet offensive, like the message above, in ’68 changed all those perceptions. The phrase was the signal sent to North Vietnamese units that the offensive to take over South Vietnam, planned for months, was on. Khe Sanh was suddenly put under siege; the US embassy in Saigon was partially captured; many provincial capitals were attacked, and the old capital of Vietnam’s empire, Hue, was captured by Viet Cong forces, which began a bloody campaign of massacre.

War didn’t have executions like the one in the New York Times for 2 February 1968–the one on top of this blog. Photographer Eddie Adams captured BG Nguyen Ngoc Loan, chief of South Vietnam’s national police, executing CPT Nguyen Van Lem of the Viet Cong, whose unit had just slaughtered Lem’s friend’s family. Before that photo appeared, Vietnam was just World War II in color with different weapons and uniforms, and the US Department of Defense had treated it just like that..until that day.

And Vietnam became a very different kind of war…

Wounded men, Tet ’68
Washington Post

And there were images of men hurt in the fighting delivered into your very home; in the newspapers, the magazines, on television. I was twelve, living a comfortable white-bread suburb of Detroit…and we saw this war unfold before us in living color. This kind of horror came after the riot of ’67, when the whiffs of smoke and tear gas rising on that wet and angry breeze from downtown, and the imagery of troops marching in formation down Woodward Avenue with bayonets fixed, and the news that our housekeeper was burned out of her home, reached us in the supposedly insulated suburbs that long and hot summer. Sure, I was too young to be drafted, but my older sisters had boyfriends…and one who was drafted in March of ’68; and one was going to West Point in the fall.

That war affected the affluent, too.

Public perceptions of the war changed decidedly after that. Though the battles for the capitals and the countryside ended with the US and South Vietnamese controlling most of the country and the Viet Cong were mostly destroyed, the war for public opinion was lost that winter. By spring, the demands to end the war were becoming overwhelming. Yet, Richard Nixon’s campaign theme was “Law and Order,” while Hubert Humphrey’s was “End the War.” And Nixon won in ’68 mostly, it is thought, because he promised new leadership…and he did get the US out two years before the Saigon government collapsed.

Your Author, 1967

And that damn war affected the characters in Stella’s Game: A Story of Friendships. Imagine how a 12-year old–like the guy to the right here–might be affected by the knowledge that a family friend was a Marine stuck in Khe Sanh…and how his friends might be affected by that knowledge. Remember that this is Nixon country for the most part; supporters of the conflict in Vietnam.

But you don’t have to imagine it if you can read about it in Stella’s Game: A Story of Friendships on Amazon or at your favorite booksellers.

Cover of Stella's Game:

Stella’s Game and Christmas 2019

By the time you see this, Stella’s Game: A Story of Friendships should be available as a Kindle book (ISBN 978-1-64550-698-0)…just $0.99 you cheapskates (or free for you Kindle Unlimited members)! Go have a look!

Back Cover of Stella’s Game: A Story of Friendships

Out of my depth, you say, YOU write about history. Well, this is history, really: a view of the 1960’s and early ’70’s as experienced by four young people living in suburban Detroit. It’s somewhat autobiographical; somewhat not. It’s the times I grew up in, and it’s a story that my wife might want to read, since she doesn’t read the rest of my stuff.

So the story begins, and in a few weeks you’ll be able to get the paperback (ISBN 978-1-64550-694-2) and the E-book. Stella’s Game, as I’ve said before, starts with young children, growing up amid the turmoil of the times. The guy in the picture? Yeah, he’s me; he’s eight and in 3rd Grade when Stella’s Game begins.

Growing up in affluence in the ’60’s didn’t make anyone immune from the chaos, but Stella’s Game could.

Money couldn’t save kids in the suburbs from the troubles of the ’60’s, especially in Detroit, but Stella’s Game did.

In the ’60’s, people lost respect for institutions, but not for Stella’s Game .

Before there were cell phones, before there was a World Wide Web, before Facebook and e-mail, and before people became fleshy appendages to electronic media devices, there was Stella’s Game.

Before there was Google, friends lost each other, but there was Stella’s Game.

When Stella dealt her Game, everyone were friends. Stella’s Game is home, a safe port in a roiling sea.  When she shuffled, the world took a seat, and the winds fell; as she dealt, the waters returned to calm. When the cards were dealt, troubles were gone.

Stella’s Game:  the eye of the storm where you are welcome and safe…she won’t have it any other way. The players become family.  No matter the argument–calm, cool, uproarious or explosive, Stella sits at her big round table and quietly to shuffles her cards.  As she shuffles, the boisterousness begins to subside, or the temperature slowly drops, and a calm descends on the room as the players take their place at the table, and Stella begins to deal her Game. Stella shuffles cards, and everything else gradually fades into the background. An aura of serenity envelops the room, unnoticed by the players–the subjects and participants–in the process. No one decides to put everything aside. they just play, and failure to take part is a heresy.

The players don’t bear witness to the process–they are a part of it.  Stella’s Game just happens.

Four kids experience the marches, the riots, the wars…and puberty and family quarrels and weddings and divorces and madness and death and birth…then they get to graduate from high school and move on to…well, that’s where Tideline: Friendship Abides takes over in 2020.

Christmas 2019

For all of my loyal readers–O you brave souls–I wish you a blessed and a Merry Christmas and a peaceful and prosperous New Year. Some of my messmates have paid the ultimate price for our freedom, but most have not. To all of my comrades in arms I say thanks for staying alive. I plan on putting out a blog at least twice a month for all of 2020, regardless of which grifter ends up in the White House.

Happy Holidays from the Front

I also want to take a few minutes here to say a special Happy Holidays to those of you who are in harm’s way, and living some version of the photo to the right. That could have been me more than once, eating my holiday meal in the boonies, shoveled out of a Mermite can and onto a paper plate, consumed with a plastic fork and knife.

Clare-Bear and Alex, 2018

This is the last photo I have of Clare, courtesy of her daughter. The boy is her grandson. I like to think that the best Christmas gift anyone could give Alex–who I’ve never met–might be to never feel the pain of his Clare-Bear’s passing.

At this time of year I want very much to think back with fondness, but…not this year. The passing of my Brown-Eyed Girl–to whom Stella’s Game is dedicated–was harder on me than I care to admit. I think of “better places” that she could be in and I just think that the best place for her has always been in my heart, if not next to me on the sofa. Her passing was devastating for those of us who loved her, especially Peter, Shannon, and Eric…and you know who you are. But, be at peace, Ware. We shall always think of you with fondness, gratitude and love.